1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Games as a Service (GaaS) Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
1.2.2 PC Based
1.2.3 Mobile Based
1.3 Market by Application
1.3.1 Global Games as a Service (GaaS) Market Share by Application: 2017 VS 2021 VS 2028
1.3.2 Below 18 Years Old
1.3.3 18-25 Years Old
1.3.4 26-35 Years Old
1.3.5 36-45 Years Old
1.3.6 Above 45 Years Old
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Games as a Service (GaaS) Market Perspective (2017-2028)
2.2 Games as a Service (GaaS) Growth Trends by Region
2.2.1 Games as a Service (GaaS) Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 Games as a Service (GaaS) Historic Market Size by Region (2017-2022)
2.2.3 Games as a Service (GaaS) Forecasted Market Size by Region (2023-2028)
2.3 Games as a Service (GaaS) Market Dynamics
2.3.1 Games as a Service (GaaS) Industry Trends
2.3.2 Games as a Service (GaaS) Market Drivers
2.3.3 Games as a Service (GaaS) Market Challenges
2.3.4 Games as a Service (GaaS) Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Games as a Service (GaaS) Players by Revenue
3.1.1 Global Top Games as a Service (GaaS) Players by Revenue (2017-2022)
3.1.2 Global Games as a Service (GaaS) Revenue Market Share by Players (2017-2022)
3.2 Global Games as a Service (GaaS) Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Games as a Service (GaaS) Revenue
3.4 Global Games as a Service (GaaS) Market Concentration Ratio
3.4.1 Global Games as a Service (GaaS) Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Games as a Service (GaaS) Revenue in 2021
3.5 Games as a Service (GaaS) Key Players Head office and Area Served
3.6 Key Players Games as a Service (GaaS) Product Solution and Service
3.7 Date of Enter into Games as a Service (GaaS) Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Games as a Service (GaaS) Breakdown Data by Type
4.1 Global Games as a Service (GaaS) Historic Market Size by Type (2017-2022)
4.2 Global Games as a Service (GaaS) Forecasted Market Size by Type (2023-2028)
5 Games as a Service (GaaS) Breakdown Data by Application
5.1 Global Games as a Service (GaaS) Historic Market Size by Application (2017-2022)
5.2 Global Games as a Service (GaaS) Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America Games as a Service (GaaS) Market Size (2017-2028)
6.2 North America Games as a Service (GaaS) Market Size by Country (2017-2022)
6.3 North America Games as a Service (GaaS) Market Size by Country (2023-2028)
6.4 United States
6.5 Canada
7 Europe
7.1 Europe Games as a Service (GaaS) Market Size (2017-2028)
7.2 Europe Games as a Service (GaaS) Market Size by Country (2017-2022)
7.3 Europe Games as a Service (GaaS) Market Size by Country (2023-2028)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Games as a Service (GaaS) Market Size (2017-2028)
8.2 Asia-Pacific Games as a Service (GaaS) Market Size by Country (2017-2022)
8.3 Asia-Pacific Games as a Service (GaaS) Market Size by Country (2023-2028)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia
9 Latin America
9.1 Latin America Games as a Service (GaaS) Market Size (2017-2028)
9.2 Latin America Games as a Service (GaaS) Market Size by Country (2017-2022)
9.3 Latin America Games as a Service (GaaS) Market Size by Country (2023-2028)
9.4 Mexico
9.5 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Games as a Service (GaaS) Market Size (2017-2028)
10.2 Middle East & Africa Games as a Service (GaaS) Market Size by Country (2017-2022)
10.3 Middle East & Africa Games as a Service (GaaS) Market Size by Country (2023-2028)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE
11 Key Players Profiles
11.1 Blizzard Entertainment
11.1.1 Blizzard Entertainment Company Detail
11.1.2 Blizzard Entertainment Business Overview
11.1.3 Blizzard Entertainment Games as a Service (GaaS) Introduction
11.1.4 Blizzard Entertainment Revenue in Games as a Service (GaaS) Business (2017-2022)
11.1.5 Blizzard Entertainment Recent Development
11.2 RIOT
11.2.1 RIOT Company Detail
11.2.2 RIOT Business Overview
11.2.3 RIOT Games as a Service (GaaS) Introduction
11.2.4 RIOT Revenue in Games as a Service (GaaS) Business (2017-2022)
11.2.5 RIOT Recent Development
11.3 Netflix
11.3.1 Netflix Company Detail
11.3.2 Netflix Business Overview
11.3.3 Netflix Games as a Service (GaaS) Introduction
11.3.4 Netflix Revenue in Games as a Service (GaaS) Business (2017-2022)
11.3.5 Netflix Recent Development
11.4 Microsoft
11.4.1 Microsoft Company Detail
11.4.2 Microsoft Business Overview
11.4.3 Microsoft Games as a Service (GaaS) Introduction
11.4.4 Microsoft Revenue in Games as a Service (GaaS) Business (2017-2022)
11.4.5 Microsoft Recent Development
11.5 Sony
11.5.1 Sony Company Detail
11.5.2 Sony Business Overview
11.5.3 Sony Games as a Service (GaaS) Introduction
11.5.4 Sony Revenue in Games as a Service (GaaS) Business (2017-2022)
11.5.5 Sony Recent Development
11.6 Tencent
11.6.1 Tencent Company Detail
11.6.2 Tencent Business Overview
11.6.3 Tencent Games as a Service (GaaS) Introduction
11.6.4 Tencent Revenue in Games as a Service (GaaS) Business (2017-2022)
11.6.5 Tencent Recent Development
11.7 Activision Blizzard
11.7.1 Activision Blizzard Company Detail
11.7.2 Activision Blizzard Business Overview
11.7.3 Activision Blizzard Games as a Service (GaaS) Introduction
11.7.4 Activision Blizzard Revenue in Games as a Service (GaaS) Business (2017-2022)
11.7.5 Activision Blizzard Recent Development
11.8 Sega
11.8.1 Sega Company Detail
11.8.2 Sega Business Overview
11.8.3 Sega Games as a Service (GaaS) Introduction
11.8.4 Sega Revenue in Games as a Service (GaaS) Business (2017-2022)
11.8.5 Sega Recent Development
11.9 Electronic Arts
11.9.1 Electronic Arts Company Detail
11.9.2 Electronic Arts Business Overview
11.9.3 Electronic Arts Games as a Service (GaaS) Introduction
11.9.4 Electronic Arts Revenue in Games as a Service (GaaS) Business (2017-2022)
11.9.5 Electronic Arts Recent Development
11.10 Ubisoft
11.10.1 Ubisoft Company Detail
11.10.2 Ubisoft Business Overview
11.10.3 Ubisoft Games as a Service (GaaS) Introduction
11.10.4 Ubisoft Revenue in Games as a Service (GaaS) Business (2017-2022)
11.10.5 Ubisoft Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global Games as a Service (GaaS) Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028
Table 2. Key Players of PC Based
Table 3. Key Players of Mobile Based
Table 4. Global Games as a Service (GaaS) Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028
Table 5. Global Games as a Service (GaaS) Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
Table 6. Global Games as a Service (GaaS) Market Size by Region (2017-2022) & (US$ Million)
Table 7. Global Games as a Service (GaaS) Market Share by Region (2017-2022)
Table 8. Global Games as a Service (GaaS) Forecasted Market Size by Region (2023-2028) & (US$ Million)
Table 9. Global Games as a Service (GaaS) Market Share by Region (2023-2028)
Table 10. Games as a Service (GaaS) Market Trends
Table 11. Games as a Service (GaaS) Market Drivers
Table 12. Games as a Service (GaaS) Market Challenges
Table 13. Games as a Service (GaaS) Market Restraints
Table 14. Global Games as a Service (GaaS) Revenue by Players (2017-2022) & (US$ Million)
Table 15. Global Games as a Service (GaaS) Market Share by Players (2017-2022)
Table 16. Global Top Games as a Service (GaaS) Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Games as a Service (GaaS) as of 2021)
Table 17. Ranking of Global Top Games as a Service (GaaS) Companies by Revenue (US$ Million) in 2021
Table 18. Global 5 Largest Players Market Share by Games as a Service (GaaS) Revenue (CR5 and HHI) & (2017-2022)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players Games as a Service (GaaS) Product Solution and Service
Table 21. Date of Enter into Games as a Service (GaaS) Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Games as a Service (GaaS) Market Size by Type (2017-2022) & (US$ Million)
Table 24. Global Games as a Service (GaaS) Revenue Market Share by Type (2017-2022)
Table 25. Global Games as a Service (GaaS) Forecasted Market Size by Type (2023-2028) & (US$ Million)
Table 26. Global Games as a Service (GaaS) Revenue Market Share by Type (2023-2028)
Table 27. Global Games as a Service (GaaS) Market Size by Application (2017-2022) & (US$ Million)
Table 28. Global Games as a Service (GaaS) Revenue Market Share by Application (2017-2022)
Table 29. Global Games as a Service (GaaS) Forecasted Market Size by Application (2023-2028) & (US$ Million)
Table 30. Global Games as a Service (GaaS) Revenue Market Share by Application (2023-2028)
Table 31. North America Games as a Service (GaaS) Market Size by Country (2017-2022) & (US$ Million)
Table 32. North America Games as a Service (GaaS) Market Size by Country (2023-2028) & (US$ Million)
Table 33. Europe Games as a Service (GaaS) Market Size by Country (2017-2022) & (US$ Million)
Table 34. Europe Games as a Service (GaaS) Market Size by Country (2023-2028) & (US$ Million)
Table 35. Asia-Pacific Games as a Service (GaaS) Market Size by Region (2017-2022) & (US$ Million)
Table 36. Asia-Pacific Games as a Service (GaaS) Market Size by Region (2023-2028) & (US$ Million)
Table 37. Latin America Games as a Service (GaaS) Market Size by Country (2017-2022) & (US$ Million)
Table 38. Latin America Games as a Service (GaaS) Market Size by Country (2023-2028) & (US$ Million)
Table 39. Middle East & Africa Games as a Service (GaaS) Market Size by Country (2017-2022) & (US$ Million)
Table 40. Middle East & Africa Games as a Service (GaaS) Market Size by Country (2023-2028) & (US$ Million)
Table 41. Blizzard Entertainment Company Detail
Table 42. Blizzard Entertainment Business Overview
Table 43. Blizzard Entertainment Games as a Service (GaaS) Product
Table 44. Blizzard Entertainment Revenue in Games as a Service (GaaS) Business (2017-2022) & (US$ Million)
Table 45. Blizzard Entertainment Recent Development
Table 46. RIOT Company Detail
Table 47. RIOT Business Overview
Table 48. RIOT Games as a Service (GaaS) Product
Table 49. RIOT Revenue in Games as a Service (GaaS) Business (2017-2022) & (US$ Million)
Table 50. RIOT Recent Development
Table 51. Netflix Company Detail
Table 52. Netflix Business Overview
Table 53. Netflix Games as a Service (GaaS) Product
Table 54. Netflix Revenue in Games as a Service (GaaS) Business (2017-2022) & (US$ Million)
Table 55. Netflix Recent Development
Table 56. Microsoft Company Detail
Table 57. Microsoft Business Overview
Table 58. Microsoft Games as a Service (GaaS) Product
Table 59. Microsoft Revenue in Games as a Service (GaaS) Business (2017-2022) & (US$ Million)
Table 60. Microsoft Recent Development
Table 61. Sony Company Detail
Table 62. Sony Business Overview
Table 63. Sony Games as a Service (GaaS) Product
Table 64. Sony Revenue in Games as a Service (GaaS) Business (2017-2022) & (US$ Million)
Table 65. Sony Recent Development
Table 66. Tencent Company Detail
Table 67. Tencent Business Overview
Table 68. Tencent Games as a Service (GaaS) Product
Table 69. Tencent Revenue in Games as a Service (GaaS) Business (2017-2022) & (US$ Million)
Table 70. Tencent Recent Development
Table 71. Activision Blizzard Company Detail
Table 72. Activision Blizzard Business Overview
Table 73. Activision Blizzard Games as a Service (GaaS) Product
Table 74. Activision Blizzard Revenue in Games as a Service (GaaS) Business (2017-2022) & (US$ Million)
Table 75. Activision Blizzard Recent Development
Table 76. Sega Company Detail
Table 77. Sega Business Overview
Table 78. Sega Games as a Service (GaaS) Product
Table 79. Sega Revenue in Games as a Service (GaaS) Business (2017-2022) & (US$ Million)
Table 80. Sega Recent Development
Table 81. Electronic Arts Company Detail
Table 82. Electronic Arts Business Overview
Table 83. Electronic Arts Games as a Service (GaaS) Product
Table 84. Electronic Arts Revenue in Games as a Service (GaaS) Business (2017-2022) & (US$ Million)
Table 85. Electronic Arts Recent Development
Table 86. Ubisoft Company Detail
Table 87. Ubisoft Business Overview
Table 88. Ubisoft Games as a Service (GaaS) Product
Table 89. Ubisoft Revenue in Games as a Service (GaaS) Business (2017-2022) & (US$ Million)
Table 90. Ubisoft Recent Development
Table 91. Research Programs/Design for This Report
Table 92. Key Data Information from Secondary Sources
Table 93. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Games as a Service (GaaS) Market Share by Type: 2021 VS 2028
Figure 2. PC Based Features
Figure 3. Mobile Based Features
Figure 4. Global Games as a Service (GaaS) Market Share by Application in 2021 & 2028
Figure 5. Below 18 Years Old Case Studies
Figure 6. 18-25 Years Old Case Studies
Figure 7. 26-35 Years Old Case Studies
Figure 8. 36-45 Years Old Case Studies
Figure 9. Above 45 Years Old Case Studies
Figure 10. Games as a Service (GaaS) Report Years Considered
Figure 11. Global Games as a Service (GaaS) Market Size (US$ Million), Year-over-Year: 2017-2028
Figure 12. Global Games as a Service (GaaS) Market Size, (US$ Million), 2017 VS 2021 VS 2028
Figure 13. Global Games as a Service (GaaS) Market Share by Region: 2021 VS 2028
Figure 14. Global Games as a Service (GaaS) Market Share by Players in 2021
Figure 15. Global Top Games as a Service (GaaS) Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Games as a Service (GaaS) as of 2021)
Figure 16. The Top 10 and 5 Players Market Share by Games as a Service (GaaS) Revenue in 2021
Figure 17. North America Games as a Service (GaaS) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 18. North America Games as a Service (GaaS) Market Share by Country (2017-2028)
Figure 19. United States Games as a Service (GaaS) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 20. Canada Games as a Service (GaaS) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 21. Europe Games as a Service (GaaS) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 22. Europe Games as a Service (GaaS) Market Share by Country (2017-2028)
Figure 23. Germany Games as a Service (GaaS) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 24. France Games as a Service (GaaS) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 25. U.K. Games as a Service (GaaS) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 26. Italy Games as a Service (GaaS) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 27. Russia Games as a Service (GaaS) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 28. Nordic Countries Games as a Service (GaaS) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 29. Asia-Pacific Games as a Service (GaaS) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 30. Asia-Pacific Games as a Service (GaaS) Market Share by Region (2017-2028)
Figure 31. China Games as a Service (GaaS) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 32. Japan Games as a Service (GaaS) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 33. South Korea Games as a Service (GaaS) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 34. Southeast Asia Games as a Service (GaaS) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 35. India Games as a Service (GaaS) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 36. Australia Games as a Service (GaaS) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 37. Latin America Games as a Service (GaaS) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 38. Latin America Games as a Service (GaaS) Market Share by Country (2017-2028)
Figure 39. Mexico Games as a Service (GaaS) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 40. Brazil Games as a Service (GaaS) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 41. Middle East & Africa Games as a Service (GaaS) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 42. Middle East & Africa Games as a Service (GaaS) Market Share by Country (2017-2028)
Figure 43. Turkey Games as a Service (GaaS) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 44. Saudi Arabia Games as a Service (GaaS) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 45. Blizzard Entertainment Revenue Growth Rate in Games as a Service (GaaS) Business (2017-2022)
Figure 46. RIOT Revenue Growth Rate in Games as a Service (GaaS) Business (2017-2022)
Figure 47. Netflix Revenue Growth Rate in Games as a Service (GaaS) Business (2017-2022)
Figure 48. Microsoft Revenue Growth Rate in Games as a Service (GaaS) Business (2017-2022)
Figure 49. Sony Revenue Growth Rate in Games as a Service (GaaS) Business (2017-2022)
Figure 50. Tencent Revenue Growth Rate in Games as a Service (GaaS) Business (2017-2022)
Figure 51. Activision Blizzard Revenue Growth Rate in Games as a Service (GaaS) Business (2017-2022)
Figure 52. Sega Revenue Growth Rate in Games as a Service (GaaS) Business (2017-2022)
Figure 53. Electronic Arts Revenue Growth Rate in Games as a Service (GaaS) Business (2017-2022)
Figure 54. Ubisoft Revenue Growth Rate in Games as a Service (GaaS) Business (2017-2022)
Figure 55. Bottom-up and Top-down Approaches for This Report
Figure 56. Data Triangulation
Figure 57. Key Executives Interviewed